Abstract:Benchmarks are necessary for healthcare evaluation, but are not sufficient for predicting deployment performance. Our position is that the evaluation--deployment gap arises not because of poorly designed benchmarks, but from implicit assumptions about how users interact with models that cannot be surfaced from benchmarks alone. To make this precise, we propose a classification of assumptions into two categories: task, which can be tested from conversation data alone, and outcome, which requires outcome data and behavioral studies for testing. Critically, outcome assumptions depend on human behavior, something that even well-designed benchmarks cannot directly observe. To demonstrate the operationality of this framework, we retrospectively analyze a healthcare RCT as a case study and find that the gap naturally separates into task and outcome gaps of roughly equal size. To address this, we make two contributions: first, we propose BenchmarkCards, an artifact that documents assumptions, and second, we propose staged evaluation, a procedure that systematically tests assumptions and evaluates performance.
Abstract:How can we distinguish whether a peer review was written by a human or generated by an AI model? We argue that, in this setting, authorship should not be attributed solely from the textual features of a review, but also from the ideas, judgments, and claims it expresses. To this end, we propose Sem-Detect, an authorship detection method for peer reviews that operationalizes this principle by combining textual features with claim-level semantic analysis. Sem-Detect compares a target review against multiple AI-generated reviews of the same paper, leveraging the observation that different AI models tend to converge on similar points, while human reviewers introduce more unique and diverse ones. As a result, Sem-Detect is able to distinguish fully AI reviews from authentic human-written ones, including those that have been refined using an LLM but still reflect human judgment. Across a dataset of over 20,000 peer reviews from ICLR and NeurIPS conferences, Sem-Detect improves over the strongest baseline by 25.5% in TPR@0.1% FPR in the binary setting. Moreover, in the three-class scenario, we empirically show that LLM refinement preserves the semantic signals of human reviews, which remain distinct from the patterns exhibited by fully AI-generated text; as a result, fewer than 3.5% of LLM-refined human reviews are misclassified as AI-generated.
Abstract:As AI-generated text enters the real-world at scale, institutions increasingly use commercial AI-text detectors, especially in education and academic-integrity workflows. We report a surprising empirical finding about such systems: when evaluated by GPTZero and Pangram, generated text from base models is often judged overwhelmingly human, whereas text generated by their instruction-tuned counterparts is not. Building on this observation, we propose Humanization by Iterative Paraphrasing (HIP), a detector-agnostic pipeline that minimally fine-tunes a base model into a paraphraser and applies it iteratively. Compared with the baselines we test, HIP yields a stronger trade-off between semantic preservation and detector evasion on commercial detectors. Across Llama-3 and Qwen-3 families, spanning model sizes from 0.6B to 70B, HIP consistently improves detector human-likeness. Our findings suggest that current detectors are tracking artifacts of instruction tuning and local context more than any invariant notion of machine-generated text. This, in turn, calls for detector designs that model these factors more explicitly.
Abstract:Watermarking techniques for large language models (LLMs), which encode hidden information in the output so its source can be verified, have gained significant attention in recent days, thanks to their potential capability to detect accidental or deliberate misuse. Similar challenges involving model misuse also exist in the context of game-playing, such as when detecting the unauthorized use of AI tools in gaming platforms (e.g., cheating in online chess). In this paper, we initiate the study of how game-playing strategies can be watermarked. We show how the KGW watermark for LLMs can be adapted to watermark game-playing agents in perfect-information extensive-form games. The watermark can then be detected using a statistical test. We show that the degradation in the quality of the watermarked strategy profile, quantified by the expected utility, can be bounded, but there is a tradeoff between detectability and quality. In our experiments, we bootstrap the watermarking framework to various chess engines and demonstrate that a) the impact of the watermark on the quality of the strategy is negligible and b) the watermark can be detected with just a handful of games.
Abstract:Constructing high-resolution 3D geological models from sparse 1D borehole and 2D surface data is a highly ill-posed inverse problem. Traditional heuristic and implicit modeling methods fundamentally fail to capture non-linear topological discontinuities under extreme sparsity, often yielding unrealistic artifacts. Furthermore, while deep generative architectures like Diffusion Models have revolutionized continuous domains, they suffer from severe representation collapse when conditioned on sparse categorical grids. To bridge this gap, we propose 3D-GeoFlow, the first Attention-Guided Continuous Flow Matching framework tailored for sparse multimodal geological modeling. By reformulating discrete categorical generation as a simulation-free, continuous vector field regression optimized via Mean Squared Error, our model establishes stable, deterministic optimal transport paths. Crucially, we integrate 3D Attention Gates to dynamically propagate localized borehole features across the volumetric latent space, ensuring macroscopic structural coherence. To validate our framework, we curated a large-scale multimodal dataset comprising 2,200 procedurally generated 3D geological cases. Extensive out-of-distribution (OOD) evaluations demonstrate that 3D-GeoFlow achieves a paradigm shift, significantly outperforming heuristic interpolations and standard diffusion baselines.
Abstract:Training interpretable concept-based policies requires practitioners to manually select which human-understandable concepts an agent should reason with when making sequential decisions. This selection demands domain expertise, is time-consuming and costly, scales poorly with the number of candidates, and provides no performance guarantees. To overcome this limitation, we propose the first algorithms for principled automatic concept selection in sequential decision-making. Our key insight is that concept selection can be viewed through the lens of state abstraction: intuitively, a concept is decision-relevant if removing it would cause the agent to confuse states that require different actions. As a result, agents should rely on decision-relevant concepts; states with the same concept representation should share the same optimal action, which preserves the optimal decision structure of the original state space. This perspective leads to the Decision-Relevant Selection (DRS) algorithm, which selects a subset of concepts from a candidate set, along with performance bounds relating the selected concepts to the performance of the resulting policy. Empirically, DRS automatically recovers manually curated concept sets while matching or exceeding their performance, and improves the effectiveness of test-time concept interventions across reinforcement learning benchmarks and real-world healthcare environments.
Abstract:We present the PokeAgent Challenge, a large-scale benchmark for decision-making research built on Pokemon's multi-agent battle system and expansive role-playing game (RPG) environment. Partial observability, game-theoretic reasoning, and long-horizon planning remain open problems for frontier AI, yet few benchmarks stress all three simultaneously under realistic conditions. PokeAgent targets these limitations at scale through two complementary tracks: our Battling Track, which calls for strategic reasoning and generalization under partial observability in competitive Pokemon battles, and our Speedrunning Track, which requires long-horizon planning and sequential decision-making in the Pokemon RPG. Our Battling Track supplies a dataset of 20M+ battle trajectories alongside a suite of heuristic, RL, and LLM-based baselines capable of high-level competitive play. Our Speedrunning Track provides the first standardized evaluation framework for RPG speedrunning, including an open-source multi-agent orchestration system for modular, reproducible comparisons of harness-based LLM approaches. Our NeurIPS 2025 competition validates both the quality of our resources and the research community's interest in Pokemon, with over 100 teams competing across both tracks and winning solutions detailed in our paper. Participant submissions and our baselines reveal considerable gaps between generalist (LLM), specialist (RL), and elite human performance. Analysis against the BenchPress evaluation matrix shows that Pokemon battling is nearly orthogonal to standard LLM benchmarks, measuring capabilities not captured by existing suites and positioning Pokemon as an unsolved benchmark that can drive RL and LLM research forward. We transition to a living benchmark with a live leaderboard for Battling and self-contained evaluation for Speedrunning at https://pokeagentchallenge.com.
Abstract:Exploration remains a key bottleneck for reinforcement learning (RL) post-training of large language models (LLMs), where sparse feedback and large action spaces can lead to premature collapse into repetitive behaviors. We propose Verbalized Action Masking (VAM), which verbalizes an action mask in the prompt and enforces that the model outputs an action from the masked set. Building on this interface, we introduce iterative action-space pruning: if the target action is not sampled, we remove valid sampled actions from the mask and resample under the reduced candidate set, repeating until the target is sampled or a fixed budget is exhausted. We study VAM in chess and evaluate it under two training regimes: an engine-play regime that generates states via play against an engine opponent and a fixed-dataset regime that trains from a fixed dataset of positions with verifier scores. Across held-out chess puzzles and full-game play measured by average centipawn loss (ACPL), VAM improves learning efficiency and final performance over strong baselines, highlighting verbalized masking as a practical mechanism for controllable exploration in LLM RL post-training.
Abstract:Peer-run organizations (PROs) provide critical, recovery-based behavioral health support rooted in lived experience. As large language models (LLMs) enter this domain, their scale, conversationality, and opacity introduce new challenges for situatedness, trust, and autonomy. Partnering with Collaborative Support Programs of New Jersey (CSPNJ), a statewide PRO in the Northeastern United States, we used comicboarding, a co-design method, to conduct workshops with 16 peer specialists and 10 service users exploring perceptions of integrating an LLM-based recommendation system into peer support. Findings show that depending on how LLMs are introduced, constrained, and co-used, they can reconfigure in-room dynamics by sustaining, undermining, or amplifying the relational authority that grounds peer support. We identify opportunities, risks, and mitigation strategies across three tensions: bridging scale and locality, protecting trust and relational dynamics, and preserving peer autonomy amid efficiency gains. We contribute design implications that center lived-experience-in-the-loop, reframe trust as co-constructed, and position LLMs not as clinical tools but as relational collaborators in high-stakes, community-led care.
Abstract:Model distillation enables efficient emulation of frontier large language models (LLMs), creating a need for robust mechanisms to detect when a third-party student model has trained on a teacher model's outputs. However, existing fingerprinting techniques that could be used to detect such distillation rely on heuristic perturbations that impose a steep trade-off between generation quality and fingerprinting strength, often requiring significant degradation of utility to ensure the fingerprint is effectively internalized by the student. We introduce antidistillation fingerprinting (ADFP), a principled approach that aligns the fingerprinting objective with the student's learning dynamics. Building upon the gradient-based framework of antidistillation sampling, ADFP utilizes a proxy model to identify and sample tokens that directly maximize the expected detectability of the fingerprint in the student after fine-tuning, rather than relying on the incidental absorption of the un-targeted biases of a more naive watermark. Experiments on GSM8K and OASST1 benchmarks demonstrate that ADFP achieves a significant Pareto improvement over state-of-the-art baselines, yielding stronger detection confidence with minimal impact on utility, even when the student model's architecture is unknown.